• NAME: Azura'ellys

  • SPECIES: Half-Dragon

  • GENDER: Female

  • BUILD: 5'11" / 151 lbs.

  • HOMEWORLD: Auroverse

  • CITIZENSHIP: Los Lunares

  • OCCUPATION: Wayfinder

  • BIRTHDATE: November 03

  • STR: +1

  • DEX: +3

  • FOR: +1

  • INT: +0

  • WIS: +2

  • RES: +1

  • POW: +2

  • CHA: -1

  • VIT: +2

  • EDUCATION: Self-Taught

  • LANGUAGES: Draconic, Eng.

  • ALIGNMENT: Neutral Good

  • OBJECTIVE: Destroy the Order of the Ouroboros.

The night beckons while you dream.
A life never lives in peace...


APPEARANCE (physique)
Azura stands tall and lean, making her a slightly more intimidating specimen when compared to most human women, and while wearing her draconic skin, she possesses a thin, blue tail. With lightly tanned skin dappled with freckles, cyan eyes, sky sigils on her cheeks, and long, silvery-white hair, she is the spitting image of something wild, ethereal, and vaguely exotic.

APPEARANCE (clothing)
Azura constantly changes her wardrobe, which depends on her environment. During summer, she favors tank tops with denim shorts. For fall and spring, blue jeans and colorful t-shirts are her go-to. Once winter comes around, she'll don something heavy, such as an overcoat and tall boots. Since her clothes are often accidentally destroyed, they never remain consistent.


PERSONALITY (positives)
Azura is a simple creature, but only on the surface. Being withdrawn from most social circles, she appears to be content to sit alone a cup of milk and honey tea. Dig a little deeper, and most will find a fierce survivor willing to die for a lost cause and a bird that's far from broken.

PERSONALITY (negatives)
Azura is aloof and indifferent on her bad days, preferring the comfort of solitude, which she has learned to love, over the company of people, who she has come to fear. Prior to being stranded, she's never needed to kill to survive, and never be mistaken that she won't do it to save her own.


BACKGROUND (childhood, 00 - 12)
Azura'ellys was born into the Draela'ei, a primitive tribe of skin-changing hybrids descended from dragon and human lineage. Isolated on the Runestone Isles on Aurophia, no one knew they even existed. A magic maelstrom surrounded the ring of islands on which they resided, never letting anyone enter or leave, save for the unlucky few who fell through the cracks.

BACKGROUND (teenhood, 13 - 19)
Azura had been taught the basics of survival, crafting, and most importantly, sailing, at an early age. The first time she voyaged and felt the freedom beneath a sail was the moment she found her love of travel, which eventually led her to become the tribe's apprentice navigator. After undertaking a dangerous rite of passage, however, she drowned in a storm at sea.

BACKGROUND (adulthood, 20 - 33)
Azura became a dreamwalker in death, where she awoke in another dimension on an island not unlike her own, but occupied by hostile castaways and a malignant force she came to know as the Order of the Ouroboros. Captured by the survivors, many terrible things happened throughout this period, and upon escaping, she waged a war against the Order.

BACKGROUND (the present, 199X)
Azura finally returned home, only to find that by some cosmic catastrophe, her civilization had vanished and people scattered among the stars. Seeking to reunite the Draela'ei and destroy the Ouroboros, she dreamwalked through the dimensions before landing in Los Lunares on Earth, where she continued to fight and linger on the fringes of humankind.


SPECIALTIES (half-dragon, mana wellspring)
Azura is a half-dragon and able to shapeshift into a harpy-like creature. In addition to this, she can harness mana to heal wounds and command the wind. When emptied, her reserve takes three hours to regenerate, but this process can be sped up by resting in nature-rich environments.

EXPERTISES (kickboxing, celestial navigation)
Azura knows many versatile survival skills both tutored and self-taught, and fights with a combat style reminiscent of kickboxing. By observing the sky, she can determine which way is which and always knows where she is and what direction she's going in, as well as the time of day.

ACCESSORIES (bow and arrow, runestones)
Azura is tattooed with a bow and arrow that allows items to be stored in and summoned from hammerspace. A crossbody linen pack comes with various mundane items, with the main exceptions being a herbal remedy kit and carved runestones that aid in her dreamwalking endeavors.

WEAKNESSES (cold iron, dreamcatchers)
Azura is vulnerable against cold iron, which disrupts her mana flow, while weapons made of cold iron pierces dragon hide. On the more mystical side of things, dreamcatchers can have various negative effects, from repelling ill intent to binding her current form and dimension.

THE ORDER OF THE OUROBOROS
A malignant force spreading its dark seeds...

The Order of the Ouroboros is centered around their entity, Ouros the Eternal. The job of their agents is to seek other worlds and seed them with an Obelisk, and when its inhabitants die, their gardened life essence feeds the monster, only to reincarnate and do it again.

SPECIALTIES: Eldritch Summons, Negotiating
WEAKNESSES: Purified Salt, Arcane Bindings


THE CHRONICLER
The First Dreamwalker - Male - Extremely Old

The Chronicler originates from a universe far beyond what most people might consider normal. A guardian of knowledge and memory, his entire undeath is one spent accumulating the stories of creatures long passed so they may never be lost to the endless void.

SPECIALTIES: Dream Manifestation, Hypnosis
WEAKNESSES: Imaginative Limits, Soulbound


LILIANE BLACKWELL
Hagsreaver - Female - 57 y/o. (physically)

Liliane Blackwell is what happens when a half-dragon trades their face for something terrible. Cast out long before the fall of her civilization, she scraped by with the use of guile and masks before marrying into a human name attached to a prominent crime family.

SPECIALTIES: Shapeshifting, Dark Witchcraft
WEAKNESSES: Cold Iron, Stolen Skinmasks

ROLEPLAY PREFERENCES
https://crystaldisc-rp.carrd.co

CURRENT STATUS
Actively Searching


HARPING HARPIES (adventurers, travelers)
Azura makes a stop in rural Greece, where a small fishing town is being plagued by feral harpies. The local fishermen have offered a generous sum of money to anyone that can slay the roost's resident mating pair.

FEATURE
Short-Term

Action, Adventure,
Modern Fantasy

ICEBOUND LOCK (criminals, supernaturals)
Azura becomes part of an intense custodial dispute after taking out a crime matriarch's task force. Since one of them is no longer able to carry out the intended sabotage, she's coerced into doing it in their place.

FEATURE
Short-Term

Crime, Espionage
Modern Fantasy

MORNING GLORY (adventurers, mercenaries)
Azura seeks out an artifact in the jungle that is recently up for grabs after an eccentric puzzle-maker passes, but she's not the only one. A private military is also on the hunt, making it a matter of who gets there first.

FEATURE
Long-Term

Action, Adventure,
Modern Fantasy


Every night, she struggled. Most people relaxed when they fell asleep. Some had nightmares. Others thrived. Azura, however, could never seem to stop fighting.Lightning shot through the cold, black sky like a scream in the dark, and where there was lightning, thunder sang not too far behind. Mangled cacti reached for the tempestuous heavens, tempted by the empty promise of a rain that would never come. Be it of a dream or not, a dry storm in the desert was no place for a girl from an island.Somewhere in the near distance, the snarling of a large animal – mammalian, by the sounds of it – echoed between the winding canyon before being abruptly silenced with a sickening crack. That was okay, or so she thought.Azura hunted bigger game.The circumstances that led her to this dreamwalk didn't so much matter as the damage caused by the creature that lurked within its space. Why it took an interest in stealing babies straight from the crib, she did not know – only that it needed to go away for good.Something akin to bug-like warbling grew louder to where she stood in wait, carried on the faint winds of change along with the floating, ethereal specks that permeated the lower plane. With her bow drawn and back against the sandy cliff, barely did the archer breathe as she swiveled around the corner and took her aim--only to realize just how close the nightmarish thing was to her bluff. Barely did Azura even get the chance to process its features before it swung a webbed, talon-tipped hand at her face. The surprise alone was enough to scare even the hardiest of hunters, but to an apprentice dreamwalker, the sudden jolt brought her back to the waking world.